New map, PokemonGo like, with buildings preview

You asked,

I refactored and updated the map, changing zoom factor, angle and adding a beautiful preview of the buildings around you. The same for the map used to retrieve your buildings when you’re at home (now it’s easier find the building and the place you want to).

How cool is this?

Seven differences between Wrldcraft and Minecraft Earth

You know, Minecraft Earth was announced and revealed few days ago. Many contacted me comparing the coming new giant AR title with Wrldcraft (that is going to be released on June 14 fyr) and asking me in what the two titles differs and in what my is better.
Well, I can only base my opinion on what I’ve seen on MCE commercial (that isn’t, you know, real game footage), on what Microsoft Studios declared and on what the giournalists that have seen a beta are saying about the game.
This is a seven point list I’m quite confident are actual techical and conceptual differences.

The first: in Wrldcraft when you build in a place that place (called plot of land) is yours and under your control. Every plot is 20×20 blocks wide (10×10 meters). You can take ownership of nearby plots to make bigger constructions seamlessy. Your friends can take nearby plots and extend what you built.

The second: each block you put in Wrldcraft not only is persistent forever and visitable by others, but occupies a precise and immutable place in the world, with a fixed size of half meter. You could cover the entire world joining your construction with all the other nearby doing real giant collaborative buildings, starting from very distant points in the real world.
From what I see MCE isn’t conceived in this way.

The Third: I know you’re thinking this. No Minecraft IPs, no Steve and Enders here. Move along.

The Fourth: you can dig the terrain to find relics or just build your own pool or explorate caves.The Fifth: Wrldcraft is downloadable and playable right now as open beta and it’s going to be released, Minecraft Earth not (still).

The Sixth: you can start building in the real world and continue on a desk or on your floor, other people can contribute in realtime in-place or from theyr desk as well, fully collaborative AR.

The last: Minecraft Earth has a multibillion giant behind, Wrldcraft , well, has just me ūüėÄ

Well, there are much more differences but you must discover them by yourself if you want to.

Get on AppStore
Get on PlayStore

Getting ready for the Release on 14 June (delayed)

As you know the game is in pre-order on both AppStore and PlayStore.

From today on, until the 14 June (edit: some issue with the stores will delay the oficial release, sorry) all the beta releases will be focused on fixing the features and make the better user experience I can.

I want to give you a seamless experience expecially on the (geo)local multiplayer that could be tricky to use without the right UX.

If you’re a beta user keep your build updated using the PlayStore or the TestFlight.

Thank you for your support!!! I love you.

Archery!

From the build 0.920 WRLDCRAFT supports bows, arrows and target. This is a nice addition to the game and will let the player familiarize with archery. This release supports single player (the target block will be spawned into the real world and is persistent for other users as usul) but you can’t see othe player throwing arrows. Don’t worry, soon this will be extended to multiplayer and you will be enabled to challenge your friends.
BTW, in the meantime improve your skills and have fun with archery!

Quests!

Adding MMO RPG elements to WRLDCRAFT, the first worldwide quest is inspired to the great BrowserQuest browser game!
You’ll find this in one of the next open beta updates. Stay Tuned!

 

Open Beta stage (hooray!)

WRLDCRAFT is ready for an important step, the OPEN BETA stage!
This means that everyone can test from now on this game giving suggestions, feedback and helping me in catching bugs and bottlenecks.

Grab your copy right now:

Android: https://play.google.com/apps/testing/com.runningpixel.wrldcraft
iOS: https://testflight.apple.com/join/0XyIbOpc

Please fell free to share these links with everyone. The more test, the better.

Every beta tester is allowed to grab as many plot of land he wants for free! (please do not abuse :D)

Note:
This open beta is limited to 20000 users (10k android and 10k iOS) 

Get on AppStore    Get on PlayStore

WRLDCRAFT -The story behind

WRLDCRAFT has a story, a long story.
Everything starts  in the Xbox Live Indie Games (XBLIG) age, God bless you XBLIG, platform and market where in 2012 I made a quite successful Minecraft Like sanbox game called Miner4Ever. XBLIG market does not exist anymore but loved that game and I learned a lot about voxel engines, shading techniques and multiplayer.
It was not enough, I wanted to port it in the real world and IRL. After some attempts with marker based AR (I lost the videos of that) the true plot twist was in 2017 when I put my hands on a mobile device with Google Tango in, that is a precursor of current ARKit and ARCore and this is what I did in early 2017 (a tech show-off video, not a real game).

 

So digging and building in real world with persistence using Augmented Reality was totally doable. Unfortunately there were not many Tango enabled phones around, so I put the project in standby waiting for a diffuse technology letting me do a real game with all the features I dreamt.
Today ARKit and ARCore are mature enough to do what I have in mind. Persitence, cross platform, world anchored buildings, cooperative building, multiplayer experience and much more.
Two months ago I leaved my daily job as Technical Leader, resumed my old dream, worked hard, and this is how WRLDCRAFT project is born!

CONTINUE…