It’s a M***craft Earth rip-off

It’s a Minecraft Earth rip-off” this is what lots of people (not everyone and not the majority) tells me when they know about my game.
But these people ignore that I announced this project last October, months before Minecraft Earth was revealed (this May) and when no one could even imagine they were working on it. There are also lots of differences between the two projects.

That post is a fake” someone argues. Just google for it or search on YouTube if you don’t believe me.

but it looks like Minecraft” they say when I show proofs that I announced (and released) before M.E.
There’s a simple explanation for this: I started developing this project for fun as a proof of concept: I wanted to make an AR open world sandbox having the entire world as game field and complete freedom. The easiest way for a single developer and no budget for the contents, and for some other technical reasons, was make it based on a voxel blocky engine. Minecraft is a voxel based game and all the voxel blocky games looks like Minecraft because everybody knows it. In case you don’t know Minecraft isn’t either the first or the only one, the first was Infiniminer (revelation!!).


Minecraft Earth is better” they say at this point. Well, I don’t know if it is better right now, and they don’t know as well, being it still in a closed beta, but I’m sure that will be better. Would be weird if a single guy with no budget crafting a project for fun makes a better product than a gazillion dollars company. I just started before them and I had a very clear idea of how the projects should be done, to not mention that a motivated single is more agile than a giant team, so ended up I was ready before.

I hope this helps in making some light on this fact, I owe you.
When Mojang announced Minecraft Earth this May I were almost ready to go live (after a long open beta test) and I had two opposite feelings:
the first was “great, it looks like mine, this means I did a good work
the second “sh*t, it looks like mine, now everybody says I cloned it

WrldCraft upcoming feature

Open Beta stage (hooray!)

WRLDCRAFT is ready for an important step, the OPEN BETA stage!
This means that everyone can test from now on this game giving suggestions, feedback and helping me in catching bugs and bottlenecks.

Grab your copy right now:

Android: https://play.google.com/apps/testing/com.runningpixel.wrldcraft
iOS: https://testflight.apple.com/join/0XyIbOpc

Please fell free to share these links with everyone. The more test, the better.

Every beta tester is allowed to grab as many plot of land he wants for free! (please do not abuse :D)

Note:
This open beta is limited to 20000 users (10k android and 10k iOS) 

Get on AppStore    Get on PlayStore

WRLDCRAFT -The story behind

WRLDCRAFT has a story, a long story.
Everything starts  in the Xbox Live Indie Games (XBLIG) age, God bless you XBLIG, platform and market where in 2012 I made a quite successful Minecraft Like sanbox game called Miner4Ever. XBLIG market does not exist anymore but loved that game and I learned a lot about voxel engines, shading techniques and multiplayer.
It was not enough, I wanted to port it in the real world and IRL. After some attempts with marker based AR (I lost the videos of that) the true plot twist was in 2017 when I put my hands on a mobile device with Google Tango in, that is a precursor of current ARKit and ARCore and this is what I did in early 2017 (a tech show-off video, not a real game).

 

So digging and building in real world with persistence using Augmented Reality was totally doable. Unfortunately there were not many Tango enabled phones around, so I put the project in standby waiting for a diffuse technology letting me do a real game with all the features I dreamt.
Today ARKit and ARCore are mature enough to do what I have in mind. Persitence, cross platform, world anchored buildings, cooperative building, multiplayer experience and much more.
Two months ago I leaved my daily job as Technical Leader, resumed my old dream, worked hard, and this is how WRLDCRAFT project is born!

CONTINUE…

REMOTE COOPERATIVE EDITOR

It is raining a lot here in Turin, we can’t go out building stuffs around the city so we focused on the remote editor development.
The remote editor lets you edit from home the building you started in a place you own or lets you help your friends in building something great and lets you see what your friends are building on your piece of world while you’re at home. It’s a perfect tool to work to your creations alone or with friends if you can’t go out.

Coming Soon!

WRLDCRAFT is a massive multiplayer world scale augmented reality sandbox and exploration game for iOS and Android. Fully voxel based lets the player turning the entire world in a multiplayer and persistent sandbox blended with reality. The players can claim zones, start building and getting other player and friends contribute to their buildings.
Player can simply edit his own piece of world or get other zones, trade the chunks of terrain with other players, help other in building things that all the other player would like to visit, build, dig for gold and gems, chase for treasures, explore “virtual” caves, leave messages to the world, remake monuments and piece of arts and so on, the only limit is the player immagination.

WRLDCRAFT goal is turning the world in a democratic, community driven and open sandbox world where everyone can express itself. In a few words: ‘reshape the world’. WRLDCRAFT wants make it persistent and anchored to the reality. Imagine going to Piazza di Spagna in Rome or Central Park in New York and see what people is building in that place. It is like another, alternative, reality.” (Alfio Lo Castro – RunningPixel)

WRLDCRAFT will be available for all the ARKit and ARCore enabled devices.

WRLDCRAFT will go soon in a closed beta stage. If you want to be one of the first trying it please fill this form.