From today there is a new relese (1.800) of WrldCraft for Android devices on PlayStore (link). This includes all the updates included in the latest months for iOS (live on the AppStore) and a bonus game. Check it out!!
“It’s a Minecraft Earth rip-off” this is what lots of people (not everyone and not the majority) tells me when they know about my game. But these people ignore that I announced this project last October, months before Minecraft Earth was revealed (this May) and when no one could even imagine they were working on it. There are also lots of differences between the two projects.
“That post is a fake” someone argues. Just google for it or search on YouTube if you don’t believe me.
“but it looks like Minecraft” they say when I show proofs that I announced (and released) before M.E. There’s a simple explanation for this: I started developing this project for fun as a proof of concept: I wanted to make an AR open world sandbox having the entire world as game field and complete freedom. The easiest way for a single developer and no budget for the contents, and for some other technical reasons, was make it based on a voxel blocky engine. Minecraft is a voxel based game and all the voxel blocky games looks like Minecraft because everybody knows it. In case you don’t know Minecraft isn’t either the first or the only one, the first was Infiniminer (revelation!!).
“Minecraft Earth is better” they say at this point. Well, I don’t know if it is better right now, and they don’t know as well, being it still in a closed beta, but I’m sure that will be better. Would be weird if a single guy with no budget crafting a project for fun makes a better product than a gazillion dollars company. I just started before them and I had a very clear idea of how the projects should be done, to not mention that a motivated single is more agile than a giant team, so ended up I was ready before.
I hope this helps in making some light on this fact, I owe you. When Mojang announced Minecraft Earth this May I were almost ready to go live (after a long open beta test) and I had two opposite feelings: the first was “great, it looks like mine, this means I did a good work“ the second “sh*t, it looks like mine, now everybody says I cloned it“
Last weekend WrldCraft achieved an important milestone: one million blocks placed around the Earth in just a couple of weeks! This is just the first step of the WrldCraft mission: cover the world with blocks. This map shows the places on the Earth where players built their constructions.
Some other numbers: There are actually nearly 7000 places around the world where you can find what other users built, a bit more than 28000 gold blocks were digged and 6500 quests completed. Nearly 78% of these blocks were placed by iPhone and iPad owners.
WrldCraft is the first, huge, massively multiplayer, full scale augmented reality AR, geolocated, persistent, blocks based, cloud based, sandbox and exploration game with RPG elements taken from the glorious 8bit tradition where you can dig and mine gold and artifacts in the real world and cover the entire Earth with blocks.
Get ready your pickaxe, put comfortable shoes and sharpen your sword because the adventure starts with a global massive gold rush! Ready to mine gold in AR like a idle miner?
For the launch gold and golden veins are being spread all around the Earth and the players have to dig to find it. Like the real gold it is in the same point for everyone and once dug it is gone forever, so be fast! Pre-registered players and first week players will have more chances to find gold or relics on the map.
Players can download for free it from the App Store for iPhone and iPad and Google Play for ARCore supported Android devices.
Here some examples of what the player can do with WrldCraft: * Build persistent geolocated structures, for ever. * Cover the entire Earth with blocks and structures, connected each other. * Continue at home what you started outdoor, others will see in realtime the changes. * Quests * Fight monsters * Build outside public construction or make your private world on your table shared with friends only. * Multiplayer or single player fun. * Dig in the terrain to find gold, manufacts or relics * Share your creations with friends * For the launch date… gold rush!
WrldCraft development took nine months and it is built on the top of the latest AR technologies such as ARCore and ARKit with cross device persistent and shared augmentented reality experiences so, for example, the player can build full scale structures in a place side by side with friends and other players can visit and extend it later.
About Running Pixel Running Pixel is an Italy based one man army indie development studio backed up by Alfio Lo Castro, a game developer and game designer with years of experience and an insane passion for mixed and augmented reality, voxels, RPGs and game development.
I refactored and updated the map, changing zoom factor, angle and adding a beautiful preview of the buildings around you. The same for the map used to retrieve your buildings when you’re at home (now it’s easier find the building and the place you want to).
You know, M***craft Earth was announced and revealed few days ago. Many contacted me comparing the coming new giant AR title with Wrldcraft (that is going to be released on June 14 fyr) and asking me in what the two titles differs and in what my is better. Well, I can only base my opinion on what I’ve seen on MCE commercial (that isn’t, you know, real game footage), on what M1cr0s0ft Studios declared and on what the giournalists that have seen a beta are saying about the game. This is a seven point list I’m quite confident are actual techical and conceptual differences.
The first: in Wrldcraft when you build in a place that place (called plot of land) is yours and under your control. Every plot is 20×20 blocks wide (10×10 meters). You can take ownership of nearby plots to make bigger constructions seamlessy. Your friends can take nearby plots and extend what you built.
The second: each block you put in Wrldcraft not only is persistent forever and visitable by others, but occupies a precise and immutable place in the world, with a fixed size of half meter. You could cover the entire world joining your construction with all the other nearby doing real giant collaborative buildings, starting from very distant points in the real world. From what I see MCE isn’t conceived in this way.
The Third: I know you’re thinking this. No M***craft IPs, no Steve and Enders here. Move along.
The Fourth: you can dig the terrain to find relics or just build your own pool or explorate caves.The Fifth: Wrldcraft is downloadable and playable right now as open beta and it’s going to be released, M***craft Earth not (still).
The Sixth: you can start building in the real world and continue on a desk or on your floor, other people can contribute in realtime in-place or from theyr desk as well, fully collaborative AR.
The last: M***craftEarth has a multibillion giant behind, Wrldcraft , well, has just me 😀
Well, there are much more differences but you must discover them by yourself if you want to.
From today on, until the 14 June (edit: some issue with the stores will delay the oficial release, sorry) all the beta releases will be focused on fixing the features and make the better user experience I can.
I want to give you a seamless experience expecially on the (geo)local multiplayer that could be tricky to use without the right UX.
If you’re a beta user keep your build updated using the PlayStore or the TestFlight.
It is raining a lot here in Turin, we can’t go out building stuffs around the city so we focused on the remote editor development.
The remote editor lets you edit from home the building you started in a place you own or lets you help your friends in building something great and lets you see what your friends are building on your piece of world while you’re at home. It’s a perfect tool to work to your creations alone or with friends if you can’t go out.
WRLDCRAFT is a massive multiplayer world scale augmented reality sandbox and exploration game for iOS and Android. Fully voxel based lets the player turning the entire world in a multiplayer and persistent sandbox blended with reality. The players can claim zones, start building and getting other player and friends contribute to their buildings. Player can simply edit his own piece of world or get other zones, trade the chunks of terrain with other players, help other in building things that all the other player would like to visit, build, dig for gold and gems, chase for treasures, explore “virtual” caves, leave messages to the world, remake monuments and piece of arts and so on, the only limit is the player immagination.
“WRLDCRAFT goal is turning the world in a democratic, community driven and open sandbox world where everyone can express itself. In a few words: ‘reshape the world’. WRLDCRAFT wants make it persistent and anchored to the reality. Imagine going to Piazza di Spagna in Rome or Central Park in New York and see what people is building in that place. It is like another, alternative, reality.” (Alfio Lo Castro – RunningPixel)
WRLDCRAFT will be available for all the ARKit and ARCore enabled devices.
WRLDCRAFT will go soon in a closed beta stage. If you want to be one of the first trying it please fill this form.