Big update coming

In the next days a big update will be rolled out.
It contains:

  • lot of bug fix and optimizations
  • brand new blocks textures (don’t worry, they are still compatible with previous one)
  • better shaders
  • new blocks
  • better UI
  • fully offline mode (you ask, I do)
  • new monsters!
  • now private (and offiline) plots can be full scale.

    Stay tuned!!

It’s a M***craft Earth rip-off

It’s a Minecraft Earth rip-off” this is what lots of people (not everyone and not the majority) tells me when they know about my game.
But these people ignore that I announced this project last October, months before Minecraft Earth was revealed (this May) and when no one could even imagine they were working on it. There are also lots of differences between the two projects.

That post is a fake” someone argues. Just google for it or search on YouTube if you don’t believe me.

but it looks like Minecraft” they say when I show proofs that I announced (and released) before M.E.
There’s a simple explanation for this: I started developing this project for fun as a proof of concept: I wanted to make an AR open world sandbox having the entire world as game field and complete freedom. The easiest way for a single developer and no budget for the contents, and for some other technical reasons, was make it based on a voxel blocky engine. Minecraft is a voxel based game and all the voxel blocky games looks like Minecraft because everybody knows it. In case you don’t know Minecraft isn’t either the first or the only one, the first was Infiniminer (revelation!!).


Minecraft Earth is better” they say at this point. Well, I don’t know if it is better right now, and they don’t know as well, being it still in a closed beta, but I’m sure that will be better. Would be weird if a single guy with no budget crafting a project for fun makes a better product than a gazillion dollars company. I just started before them and I had a very clear idea of how the projects should be done, to not mention that a motivated single is more agile than a giant team, so ended up I was ready before.

I hope this helps in making some light on this fact, I owe you.
When Mojang announced Minecraft Earth this May I were almost ready to go live (after a long open beta test) and I had two opposite feelings:
the first was “great, it looks like mine, this means I did a good work
the second “sh*t, it looks like mine, now everybody says I cloned it

WrldCraft upcoming feature

Seven differences between Wrldcraft and M***craft Earth

You know, M***craft Earth was announced and revealed few days ago. Many contacted me comparing the coming new giant AR title with Wrldcraft (that is going to be released on June 14 fyr) and asking me in what the two titles differs and in what my is better.
Well, I can only base my opinion on what I’ve seen on MCE commercial (that isn’t, you know, real game footage), on what M1cr0s0ft Studios declared and on what the giournalists that have seen a beta are saying about the game.
This is a seven point list I’m quite confident are actual techical and conceptual differences.

The first: in Wrldcraft when you build in a place that place (called plot of land) is yours and under your control. Every plot is 20×20 blocks wide (10×10 meters). You can take ownership of nearby plots to make bigger constructions seamlessy. Your friends can take nearby plots and extend what you built.

The second: each block you put in Wrldcraft not only is persistent forever and visitable by others, but occupies a precise and immutable place in the world, with a fixed size of half meter. You could cover the entire world joining your construction with all the other nearby doing real giant collaborative buildings, starting from very distant points in the real world.
From what I see MCE isn’t conceived in this way.

The Third: I know you’re thinking this. No M***craft IPs, no Steve and Enders here. Move along.

The Fourth: you can dig the terrain to find relics or just build your own pool or explorate caves.The Fifth: Wrldcraft is downloadable and playable right now as open beta and it’s going to be released, M***craft  Earth not (still).

The Sixth: you can start building in the real world and continue on a desk or on your floor, other people can contribute in realtime in-place or from theyr desk as well, fully collaborative AR.

The last: M***craftEarth has a multibillion giant behind, Wrldcraft , well, has just me 😀

Well, there are much more differences but you must discover them by yourself if you want to.

https://youtu.be/pIK9c5IBVC8
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Archery!

From the build 0.920 WRLDCRAFT supports bows, arrows and target. This is a nice addition to the game and will let the player familiarize with archery. This release supports single player (the target block will be spawned into the real world and is persistent for other users as usul) but you can’t see othe player throwing arrows. Don’t worry, soon this will be extended to multiplayer and you will be enabled to challenge your friends.
BTW, in the meantime improve your skills and have fun with archery!

REMOTE COOPERATIVE EDITOR

It is raining a lot here in Turin, we can’t go out building stuffs around the city so we focused on the remote editor development.
The remote editor lets you edit from home the building you started in a place you own or lets you help your friends in building something great and lets you see what your friends are building on your piece of world while you’re at home. It’s a perfect tool to work to your creations alone or with friends if you can’t go out.

Coming Soon!

WRLDCRAFT is a massive multiplayer world scale augmented reality sandbox and exploration game for iOS and Android. Fully voxel based lets the player turning the entire world in a multiplayer and persistent sandbox blended with reality. The players can claim zones, start building and getting other player and friends contribute to their buildings.
Player can simply edit his own piece of world or get other zones, trade the chunks of terrain with other players, help other in building things that all the other player would like to visit, build, dig for gold and gems, chase for treasures, explore “virtual” caves, leave messages to the world, remake monuments and piece of arts and so on, the only limit is the player immagination.

WRLDCRAFT goal is turning the world in a democratic, community driven and open sandbox world where everyone can express itself. In a few words: ‘reshape the world’. WRLDCRAFT wants make it persistent and anchored to the reality. Imagine going to Piazza di Spagna in Rome or Central Park in New York and see what people is building in that place. It is like another, alternative, reality.” (Alfio Lo Castro – RunningPixel)

WRLDCRAFT will be available for all the ARKit and ARCore enabled devices.

WRLDCRAFT will go soon in a closed beta stage. If you want to be one of the first trying it please fill this form.

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