Starting from the upcoming release 1.5 (by the end of January) there will be a lot of changes and upgrades to WRLDCRAFT.
The first change you will notice is a better and more intuitive UI. During last year I collected lots of good feedbacks and I decided to switch to a portrait approach as preferred orientation. The traditional landscape orientation will remain active for who still prefers it.
But the greatest change is under the hood and regards the whole wrld chuncks AR localization and geocaching engine. Till today Wrldcraft shared AR relocalization and persistency was using a Google service called “ARCore Cloud Anchors” working on both iOS and Android enabled phones. This service is great for starters but has some limitations. The new engine will not make use of Cloud Anchors, I’ll gather and manage the “world maps” on my own letting the user decide if and where to store or to share them.
Another big change will be the platform priority. Till today (Android) PlayStore and (iOS) AppStore builds where released at the same time, despite the fact 98% of Wrldcraft players are iPhone and iPad with a solid (thank you!) 4,5 stars average rating. That was pretty hard considering that Wrldcraft is a one man army project with few resources behind it. After almost two years it’s clear that the AppStore is Wrldcraft’s home and the iOS players deserves my full attention. Making this call I’ll push the limits of the game for a better player experience starting from a better and seamless multiplayer, better realtime AR sharing, better lights and shadows, people occlusion, better performances and much more! So, keep tight, epic changed are coming!
WrldCraft latest update (1.0) is live right now on AppStore and PlayStore check it out!!
> It fixes a blocking bug with multiplayer that is now working properly again. > Changed blocks graphics, enhanced shaders and added some new blocks. > Added a new game mode: Offline mode. To play even if there’s no connection or in a private world. > Now map updates if you walk around for miles. > More stability and lots of bugs fixed > new UI and UX for a better game experience
Nightly scaring encounters testing WrldCraft. A little pixelated bat! Easy gold and XP.
Quests and monster fights are the latest nice additions to WrldCraft, this and the “gold rush”. Now the map will show you where there is gold or copper to dig. There resources are the same for everyone and once dug are gone forever, so… rush for gold!!
I refactored and updated the map, changing zoom factor, angle and adding a beautiful preview of the buildings around you. The same for the map used to retrieve your buildings when you’re at home (now it’s easier find the building and the place you want to).
From today on, until the 14 June (edit: some issue with the stores will delay the oficial release, sorry) all the beta releases will be focused on fixing the features and make the better user experience I can.
I want to give you a seamless experience expecially on the (geo)local multiplayer that could be tricky to use without the right UX.
If you’re a beta user keep your build updated using the PlayStore or the TestFlight.
From the build 0.920 WRLDCRAFT supports bows, arrows and target. This is a nice addition to the game and will let the player familiarize with archery. This release supports single player (the target block will be spawned into the real world and is persistent for other users as usul) but you can’t see othe player throwing arrows. Don’t worry, soon this will be extended to multiplayer and you will be enabled to challenge your friends.
BTW, in the meantime improve your skills and have fun with archery!