Big update coming

In the next days a big update will be rolled out.
It contains:

  • lot of bug fix and optimizations
  • brand new blocks textures (don’t worry, they are still compatible with previous one)
  • better shaders
  • new blocks
  • better UI
  • fully offline mode (you ask, I do)
  • new monsters!
  • now private (and offiline) plots can be full scale.

    Stay tuned!!

A scary encounter and a gold rush

a scary little bat

Nightly scaring encounters testing WrldCraft. A little pixelated bat! Easy gold and XP.

In game navigation map [WIP]

[WORK IN PROGRESS]
A progress I’d like to share, the in game map. This map will be shown once you start an “outdoor” mode and helps out in finding buildings and crafted terrain nearby.
This map is essential, you know, to find stuffs in the real world, like your buildings, your friends buildings and special points of interest that will be added in the game later.

Your feedback is appreciated, let me know how do you feel with this style.

 

WRLDCRAFT - in game navigation map
WRLDCRAFT – in game navigation map

 

 

WRLDCRAFT -The story behind

WRLDCRAFT has a story, a long story.
Everything starts  in the Xbox Live Indie Games (XBLIG) age, God bless you XBLIG, platform and market where in 2012 I made a quite successful Minecraft Like sanbox game called Miner4Ever. XBLIG market does not exist anymore but loved that game and I learned a lot about voxel engines, shading techniques and multiplayer.
It was not enough, I wanted to port it in the real world and IRL. After some attempts with marker based AR (I lost the videos of that) the true plot twist was in 2017 when I put my hands on a mobile device with Google Tango in, that is a precursor of current ARKit and ARCore and this is what I did in early 2017 (a tech show-off video, not a real game).

 

So digging and building in real world with persistence using Augmented Reality was totally doable. Unfortunately there were not many Tango enabled phones around, so I put the project in standby waiting for a diffuse technology letting me do a real game with all the features I dreamt.
Today ARKit and ARCore are mature enough to do what I have in mind. Persitence, cross platform, world anchored buildings, cooperative building, multiplayer experience and much more.
Two months ago I leaved my daily job as Technical Leader, resumed my old dream, worked hard, and this is how WRLDCRAFT project is born!

CONTINUE…