“It’s a Minecraft Earth rip-off” this is what lots of people (not everyone and not the majority) tells me when they know about my game.
But these people ignore that I announced this project last October, months before Minecraft Earth was revealed (this May) and when no one could even imagine they were working on it. There are also lots of differences between the two projects.
“That post is a fake” someone argues. Just google for it or search on YouTube if you don’t believe me.
“but it looks like Minecraft” they say when I show proofs that I announced (and released) before M.E.
There’s a simple explanation for this: I started developing this project for fun as a proof of concept: I wanted to make an AR open world sandbox having the entire world as game field and complete freedom. The easiest way for a single developer and no budget for the contents, and for some other technical reasons, was make it based on a voxel blocky engine. Minecraft is a voxel based game and all the voxel blocky games looks like Minecraft because everybody knows it. In case you don’t know Minecraft isn’t either the first or the only one, the first was Infiniminer (revelation!!).
“Minecraft Earth is better” they say at this point. Well, I don’t know if it is better right now, and they don’t know as well, being it still in a closed beta, but I’m sure that will be better. Would be weird if a single guy with no budget crafting a project for fun makes a better product than a gazillion dollars company. I just started before them and I had a very clear idea of how the projects should be done, to not mention that a motivated single is more agile than a giant team, so ended up I was ready before.
I hope this helps in making some light on this fact, I owe you.
When Mojang announced Minecraft Earth this May I were almost ready to go live (after a long open beta test) and I had two opposite feelings:
the first was “great, it looks like mine, this means I did a good work“
the second “sh*t, it looks like mine, now everybody says I cloned it“