Nightly scaring encounters testing WrldCraft. A little pixelated bat! Easy gold and XP.
Quests and monster fights are the latest nice additions to WrldCraft, this and the “gold rush”. Now the map will show you where there is gold or copper to dig. There resources are the same for everyone and once dug are gone forever, so… rush for gold!!
I refactored and updated the map, changing zoom factor, angle and adding a beautiful preview of the buildings around you. The same for the map used to retrieve your buildings when you’re at home (now it’s easier find the building and the place you want to).
From today on, until the 14 June (edit: some issue with the stores will delay the oficial release, sorry) all the beta releases will be focused on fixing the features and make the better user experience I can.
I want to give you a seamless experience expecially on the (geo)local multiplayer that could be tricky to use without the right UX.
If you’re a beta user keep your build updated using the PlayStore or the TestFlight.
From the build 0.920 WRLDCRAFT supports bows, arrows and target. This is a nice addition to the game and will let the player familiarize with archery. This release supports single player (the target block will be spawned into the real world and is persistent for other users as usul) but you can’t see othe player throwing arrows. Don’t worry, soon this will be extended to multiplayer and you will be enabled to challenge your friends.
BTW, in the meantime improve your skills and have fun with archery!
[WORK IN PROGRESS]
A progress I’d like to share, the in game map. This map will be shown once you start an “outdoor” mode and helps out in finding buildings and crafted terrain nearby.
This map is essential, you know, to find stuffs in the real world, like your buildings, your friends buildings and special points of interest that will be added in the game later.
Your feedback is appreciated, let me know how do you feel with this style.