“It’s a Minecraft Earth rip-off” this is what lots of people (not everyone and not the majority) tells me when they know about my game. But these people ignore that I announced this project last October, months before Minecraft Earth was revealed (this May) and when no one could even imagine they were working on it. There are also lots of differences between the two projects.
“That post is a fake” someone argues. Just google for it or search on YouTube if you don’t believe me.
“but it looks like Minecraft” they say when I show proofs that I announced (and released) before M.E. There’s a simple explanation for this: I started developing this project for fun as a proof of concept: I wanted to make an AR open world sandbox having the entire world as game field and complete freedom. The easiest way for a single developer and no budget for the contents, and for some other technical reasons, was make it based on a voxel blocky engine. Minecraft is a voxel based game and all the voxel blocky games looks like Minecraft because everybody knows it. In case you don’t know Minecraft isn’t either the first or the only one, the first was Infiniminer (revelation!!).
“Minecraft Earth is better” they say at this point. Well, I don’t know if it is better right now, and they don’t know as well, being it still in a closed beta, but I’m sure that will be better. Would be weird if a single guy with no budget crafting a project for fun makes a better product than a gazillion dollars company. I just started before them and I had a very clear idea of how the projects should be done, to not mention that a motivated single is more agile than a giant team, so ended up I was ready before.
I hope this helps in making some light on this fact, I owe you. When Mojang announced Minecraft Earth this May I were almost ready to go live (after a long open beta test) and I had two opposite feelings: the first was “great, it looks like mine, this means I did a good work“ the second “sh*t, it looks like mine, now everybody says I cloned it“
Working on the newest WrldCraft feature: falling in a hole and exploring (or dig) underground pits. No more words needed, just watch the video. I think this is the first AR game ever doing this, am I wrong?
This feature is under heavy internal testing will be available to everyone on this September.
Nightly scaring encounters testing WrldCraft. A little pixelated bat! Easy gold and XP.
Quests and monster fights are the latest nice additions to WrldCraft, this and the “gold rush”. Now the map will show you where there is gold or copper to dig. There resources are the same for everyone and once dug are gone forever, so… rush for gold!!
From today on, until the 14 June (edit: some issue with the stores will delay the oficial release, sorry) all the beta releases will be focused on fixing the features and make the better user experience I can.
I want to give you a seamless experience expecially on the (geo)local multiplayer that could be tricky to use without the right UX.
If you’re a beta user keep your build updated using the PlayStore or the TestFlight.
From the build 0.920 WRLDCRAFT supports bows, arrows and target. This is a nice addition to the game and will let the player familiarize with archery. This release supports single player (the target block will be spawned into the real world and is persistent for other users as usul) but you can’t see othe player throwing arrows. Don’t worry, soon this will be extended to multiplayer and you will be enabled to challenge your friends.
BTW, in the meantime improve your skills and have fun with archery!
It is raining a lot here in Turin, we can’t go out building stuffs around the city so we focused on the remote editor development.
The remote editor lets you edit from home the building you started in a place you own or lets you help your friends in building something great and lets you see what your friends are building on your piece of world while you’re at home. It’s a perfect tool to work to your creations alone or with friends if you can’t go out.
WRLDCRAFT is a massive multiplayer world scale augmented reality sandbox and exploration game for iOS and Android. Fully voxel based lets the player turning the entire world in a multiplayer and persistent sandbox blended with reality. The players can claim zones, start building and getting other player and friends contribute to their buildings. Player can simply edit his own piece of world or get other zones, trade the chunks of terrain with other players, help other in building things that all the other player would like to visit, build, dig for gold and gems, chase for treasures, explore “virtual” caves, leave messages to the world, remake monuments and piece of arts and so on, the only limit is the player immagination.
“WRLDCRAFT goal is turning the world in a democratic, community driven and open sandbox world where everyone can express itself. In a few words: ‘reshape the world’. WRLDCRAFT wants make it persistent and anchored to the reality. Imagine going to Piazza di Spagna in Rome or Central Park in New York and see what people is building in that place. It is like another, alternative, reality.” (Alfio Lo Castro – RunningPixel)
WRLDCRAFT will be available for all the ARKit and ARCore enabled devices.
WRLDCRAFT will go soon in a closed beta stage. If you want to be one of the first trying it please fill this form.