From the build 0.920 WRLDCRAFT supports bows, arrows and target. This is a nice addition to the game and will let the player familiarize with archery. This release supports single player (the target block will be spawned into the real world and is persistent for other users as usul) but you can’t see othe player throwing arrows. Don’t worry, soon this will be extended to multiplayer and you will be enabled to challenge your friends.
BTW, in the meantime improve your skills and have fun with archery!
If you subscribed to the beta program you should have received a mail from me. Reply to that mail to receive you invitation to the Google Play and TestFlight beta programs.
WHAT YOU WILL GET
A beta of WRLDCRAFT with the core functionality enabled, like:
– Full AR sandbox creation, multiplayer and persistent
– Interactive maps to find you plot
– Unlimited plots of land claims (just build and that plot is yours). This will change in the official release so this is my little gift for you.
– Remote “table” AR editing of your plots
– [new] hidden blocks! Usefull to make invisible constructions with portals (coolest thing ever)
Now some caveats.
This is a beta heavily WIP, so:
– performances are not optimized (e.g. on iPhone 6s is slow as hell)
– UI and UX could change anytime and I know that needs to be improved based on your suggestions
– you can buld limitless and claim how many plots of land you want, but it is not guarantee that your hard work will last for ever. The game was internally tested but in case of abuse or severe bugs in the data structure you could loose everything.
– at this stage you have access to limited functionality and features, the goal is finding bugs in the core mechanics and get feedback about UI and UX.
[WORK IN PROGRESS]
A progress I’d like to share, the in game map. This map will be shown once you start an “outdoor” mode and helps out in finding buildings and crafted terrain nearby.
This map is essential, you know, to find stuffs in the real world, like your buildings, your friends buildings and special points of interest that will be added in the game later.
Your feedback is appreciated, let me know how do you feel with this style.
WRLDCRAFT has a story, a long story.
Everything starts in the Xbox Live Indie Games (XBLIG) age, God bless you XBLIG, platform and market where in 2012 I made a quite successful Minecraft Like sanbox game called Miner4Ever. XBLIG market does not exist anymore but loved that game and I learned a lot about voxel engines, shading techniques and multiplayer.
It was not enough, I wanted to port it in the real world and IRL. After some attempts with marker based AR (I lost the videos of that) the true plot twist was in 2017 when I put my hands on a mobile device with Google Tango in, that is a precursor of current ARKit and ARCore and this is what I did in early 2017 (a tech show-off video, not a real game).
So digging and building in real world with persistence using Augmented Reality was totally doable. Unfortunately there were not many Tango enabled phones around, so I put the project in standby waiting for a diffuse technology letting me do a real game with all the features I dreamt.
Today ARKit and ARCore are mature enough to do what I have in mind. Persitence, cross platform, world anchored buildings, cooperative building, multiplayer experience and much more.
Two months ago I leaved my daily job as Technical Leader, resumed my old dream, worked hard, and this is how WRLDCRAFT project is born!
It is raining a lot here in Turin, we can’t go out building stuffs around the city so we focused on the remote editor development.
The remote editor lets you edit from home the building you started in a place you own or lets you help your friends in building something great and lets you see what your friends are building on your piece of world while you’re at home. It’s a perfect tool to work to your creations alone or with friends if you can’t go out.